Advanced RPS Lead on with your rocks, paper, and scissorsRPS
Introduction
RPS is gaming at its most basic, its most fundamental. Take anything away, and it ceases to be a game at all. Every other game, at some level, contains RPS. Like chess or fencing, the rules are simple, but the game itself is as complex as the mind of your opponent.
Playing RPS probably won’t make you rich and famous. Chances are good you won’t win an Olympic gold medal. And it’s not likely to improve your physique, maximize your sex appeal, jump-start your career or expand your memory. Many players have found, however, that studying RPS gives them a greater understanding of how gaming relates to human behavior. In that sense, RPS can help you find success in other areas, but only if you have the determination to work hard and think hard – not just in RPS, but in every area of your life.
-
MORE THANMEETS THE EYE
Physical SkillsMORE THANMEETS THE EYE
Physical SkillsThe basic skills of RPS need no discussion. Most children can be taught to form the three throws with their hands and with a little practice can follow the prime and reveal their chosen throw at the appropriate time.
An advanced RPS player can do more than that. He can use his hands to confuse or deceive an opponent. She can make her opponent believe she is going to throw Rock when she is actually going to throw scissors.
-
CLOAKING
Physical SkillsCLOAKING
Physical Skills“Cloaking” is the term used for delaying the unveiling of the throw. Put a little more simply, “Cloaking” is waiting until the last possible second to throw Paper or Scissors. Some players will watch your hands for an indication of which throw you are about to use. By not moving your fingers until the last moment, you can fool such a player into thinking you are throwing Rock. Since a hand-watcher will respond to a well-executed cloak with paper, cloaking Scissors is generally more useful than cloaking Paper.
-
SHADOWING
Physical SkillsSHADOWING
Physical SkillsAnother step beyond cloaking, “shadowing” is pretending to throw one thing, but changing to another at the last possible moment. This is much more difficult and requires great care in execution. Ultimately, it is up to the judges or referee to decide when that last possible moment arrives and if your hand is on the wrong throw or between throws they are not very forgiving. There are two primary ways in which you can use shadowing. The first is to merely twitch your fingers during the prime. A hand-watching opponent may believe this to foreshadow a throw of scissors or paper, depending on which fingers you wiggle. A more advanced method of shadowing is to change the position of your hand three or four times during the last prime. This has the potential to confuse or distract any opponent and will likely befuddle a hand-watcher completely.
-
SMOOTHINGTELLS
Physical SkillsSMOOTHINGTELLS
Physical Skills“Tells” are visible behaviors through which a player may unconsciously reveal a throw to an opponent. Everyone has them to some degree – they’ve been the poker player’s friend and enemy for centuries. They are the reason that hand-watchers watch hands, but tells aren’t always in the hands. The face and lips are common places to find tells. Records from a tournament in 1923 mention a player who wiggled his toes before throwing Rock. Tells are one reason why players study one another. Serious RPS players will spend time hunting for their own tells (a trainer helps here) and learning to suppress them. This can be an on-going project, because suppressing one tell can sometimes create another.
-
BROADCASTINGFALSE TELLS
Physical SkillsBROADCASTINGFALSE TELLS
Physical SkillsOf course, if you can suppress tells, you can also create them. This requires intense coordination and concentration, not to mention planning. In order to make advantageous use of a false tell, you must display the tell long enough for an opponent to notice its significance, then break the pattern at a crucial moment to score a win. Timing is everything. It won’t help you to lose several points because of a false tell only to gain one when you break it.
-
CHAOSPLAY
Selecting a ThrowCHAOSPLAY
Selecting a ThrowProponents of the “Chaos School” of RPS try to select a throw randomly. An opponent cannot know what you do not know yourself. In theory, the only way to defeat a random throw is with another random throw – and then only thirty-three percent of the time. Critics of this strategy insist that there is no such thing as a random throw. Human beings will always use some impulse or inclination to choose a throw, and will therefore settle into unconscious but nonetheless predicable patterns. The Chaos School has been dwindling in recent years as tournament statistics show the greater effectiveness of other strategies.
-
GAMBIT PLAY
Selecting a ThrowGAMBIT PLAY
Selecting a ThrowThe use of Gambits in competitive RPS has been one of the greatest and most enduring breakthroughs in RPS strategy. A “Gambit” is a series of three throws used with strategic intent. “Strategic intent” in this case, means that the three throws are selected beforehand as part of a planned sequence. Selecting throws in advance helps prevent unconscious patterns from forming and can sometimes reduce tells. Choosing throws in groups of three will prevent you from switching to a purely reactive game while leaving you numerous decision-points to keep the strategy adaptable.
-
THE “GREAT EIGHT”GAMBITS
Selecting a ThrowTHE “GREAT EIGHT”GAMBITS
Selecting a ThrowThe mathematically inclined will quickly realize that there are only twenty-seven possible Gambits. All of them have been used and documented in tournament play. Each has several names from a variety of localities. There is no such thing as a “new” Gambit.
The “Great Eight” Gambits are the eight most widely used. There is nothing about these eight that make them superior to any other Gambits, although as a group they can be very effective. Several high-level players built careers on just these eight Gambits. They are, sorted alphabetically by their most common names:
Avalanche (RRR) Bureaucrat (PPP) Crescendo (PSR) Dénouement (RSP) Fistfull o’ Dollars (RPP) Paper Dolls (PSS) Scissor Sandwich (PSP) Toolbox (SSS)
-
CHAINGAMBITS
Beyond GambitsCHAINGAMBITS
Beyond Gambits“Chain Gambits” are one way of expanding Gambit strategies. A Chain Gambit is a series of five throws, or two Gambits joined by a common throw. For instance, “PSPSS” is a Chain Gambit built from Scissor Sandwich and Paper Dolls. By shifting one Gambit by one throw, a Chain Gambit can prevent your opponent from obtaining multiple successive victories even if she predicts which Gambit you’re using next.
-
COMBINATION MOVES
Beyond GambitsCOMBINATION MOVES
Beyond GambitsGambits and Chain Gambits can also be combined to form longer, complex Combination Moves. By planning your strategy in blocks of six or more throws, you can nearly eliminate reactive tendencies. The downside of Combination Moves is that they can tax the memory. Few things are as disconcerting as forgetting your strategy half way through it.
-
EXClUSION STRATEGIES
Beyond GambitsEXClUSION STRATEGIES
Beyond Gambits“Exclusive Strategies” have been getting a lot of attention lately. An Exclusive player will at least severely limit, if not neglect altogether, the use of one of the three throws. Hence, a “Rock Exclusive” player only throws Paper and Scissors. On the surface, such a strategy seems to give an opponent a serious advantage. By neglecting Rock, a player is vulnerable to Scissors.
Many opponents, however, will focus their entire strategy on predicting when the missing throw will appear – even if it never appears at all! A few players have experimented with “Double-Exclusive Strategies,” using only one throw for a whole game, but the statistics gathered so far do not indicate this is as effective as Single-Exclusion.
-
"MYSTICAL" SCHOOLS
Beyond Gambits"MYSTICAL" SCHOOLS
Beyond GambitsFinally, it bears mentioning that there are also “Mystical Schools” of RPS. These instruct students to select their throw based on some inner force, higher power, or telepathic premonition. Such approaches vary so widely among themselves and results are so mixed (or mixed-up!) that there is no point in trying to catalogue or categorize them. Nevertheless, the well-trained RPS player will be aware that these schools exist and know their basic tenets.
-
PROBING YOUR OPPONENT
Putting it TogetherPROBING YOUR OPPONENT
Putting it TogetherWhen you face your opponent, know what kind of match you’re playing. Is it a lightning round (one throw), best-of-three, long-form game? In short matches, your best bet is to pick a good strategy or gambit and stick to it. In longer matches, you have the opportunity to “probe” your opponent.
Many players will develop and practice several distinct strategies. Often, after the first five or six throws, you can identify which strategy he is using. That helps you determine which of your strategies will be most helpful.
Consequently, many players develop a few opening sequences, from three throws to ten, that are independent of their larger strategies. The only purpose of these openings is to get a sense of how an opponent is going to play the match
-
THE BACKUPPLAN
Putting it TogetherTHE BACKUPPLAN
Putting it TogetherOkay, so it’s not working. She’s got your strategy licked and you’re dropping farther and farther behind. Don’t panic! You’ve got a backup plan, right?
When you’re down, the thing to avoid is slipping into reflexive or reactive patterns. You’ll become predictable, your opponent will take control of the match, and you will lose your chance to recover the win.
A better approach is to develop and practice several independent strategies. Some techniques will work wonders against one opponent and fail miserably against the next.
It’s not always easy to know when to switch tactics. Even if you lose three or four throws in a row, your opponent may still be in the dark about what you’re doing. With experience and practice, though, you’ll learn to tell if your opponent has you figured out.
-
KEEPING ITVARIED
Putting it TogetherKEEPING ITVARIED
Putting it TogetherFinally, never stop working on your strategy! Your opponents are studying you as carefully as you’re watching them. Any strategy, no matter how complicated, can be unraveled if you repeat it often enough. Change. Adapt. Replace old tactics with new approaches. Keep your game fresh, and you’ll keep your opponents guessing!